There has been much discussion of the economics and technology behind the Hyperloop, but very little exploration of what it would be like for the average person to ride it. argodesign has developed a series of conceptual renderings to show what the Hyperloop terminals, platforms, capsules, and capsule interiors would look like to a passenger.
We would focus on the larger capsule design that could transport not only human passengers but vehicles and other cargo.
While the theoretical speed limit is over 700 mph, we chose to design for a working version that would travel at a top speed of 300-400 mph. This was based on further exploration of the concept by different engineering groups and the belief that speed bumps, sharp turns, and g-forces may induce motion sickness. Hopefully, slowing the Hyperloop down helps to minimize these effects.
At slower speeds, humans would be traveling for multiple hours, and thus more traditional passenger compartments would be necessary. Passengers would need to periodically stand up and move around, and use the bathroom. Depending on the length of the trip, it might be necessary to have an attendant and other on-board passenger services.
We would not at this time concern ourselves with the economics of implementation. It is still early in the process and we challenged ourselves to create a realistic yet imaginative design that could serve as a spark for further exploration.
This system would be easily and automatically configured, even up to the last minute, and provide the flexibility needed for various passenger services and cargo types.
The Hyperloop contains four removable capsules for carrying passengers, vehicles, and cargo. When engaged, the capsules are fastened to the Hyperloop sled, a single contiguous vehicle chassis that also contains the front-facing intake air compressor. Says argo designer Chipp Walters, “After studying both the initial plans and the engineering assessments, we realized it would be critical for our design to expedite the exchange of passengers, vehicles, and cargo. To that end, we developed the concept of a capsule jukebox, which would lift capsules off the Hyperloop sled and onto the departure/arrival platform. There they could be changed, configured, loaded, and unloaded. A second platform would be used for maintenance and loading of vehicles.”
“We developed a concept for digital wall screens, called Tripscenes, to create a feeling of openness and discovery during travel,” continues Walters. “In this way we turned the limitations of the Capsule space into a key part of the journey’s appeal.”
Tripscenes could include clouds, pastures, and even outer space and underwater scenes. They could also display route and trip information helpful to passengers.
argo’s Hyperloop design is not a fully engineered solution, but rather an exploration of what it might be like to visit a Hyperloop terminal and travel inside one. The design is an exercise for our team to contribute to the Hyperloop project, and we hope it stimulates discussion and thought on future design directions.